These are the web versions of the prototypes I’m working on for my master degree.
Lachime Ratchet Aesthetic
In collaboration with Laurent Viaux-Lapointe, a fellow PUNKLAB member, we attended a seven day residency at GHAM&DAFE under the theme Vidange (garbage). As critical makers and artists we explored the garbage of 3D models that are 3D printed in fabrication/Maker spaces. We mashedup the most popular, iconic and obscure 3D models of Thingiverse. Thingiverse is a website that contains thousands of free/open Source 3D models. It is heavily used in digital fabrication to get rapid good quality 3D prints. The mashups ended up as absurd looking objects an characters , we exibited them as the 3D prints and inkjet prints. We added to the installation all the fails and scraps that our production generated. It gave us the opportunity to display the less shown side of 3D prints : it can generate a lot of garbage.
Damocles 2 : Rise Of Nothing
Damocles 2 : Rise Of Nothing is an art game evolving around the concept of reward and inducement in video games. Many commercial games use diffrent strategies, both with visual and sound effects, to stimulate the player. This game does it too ... but completely randomly. It also offers a fake goal : to accumulate swords and different Items. Despite giving the player the possibility of picking up weapons and “shoot them” at “ennemies” there is no death or damage in this game. Nothing will rise, ever. What are you doing playing this. Who are you anyways. Have fun.
It was first presented for ELO 2018 : Mind The Gap at Center Of Design of Université du Québec à Montréal, in Montreal .
Download it at : https://lachimeratchet.itch.io/damocles-2-rise-of-nothing